Visionary Tales
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Topics - Rain

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Tabletop / [5e] Strange Tides & Wild Rides
« on: May 07, 2019, 11:30:21 AM »
Maps, Overarching Lore, Stuff like that will go here

Tabletop / Roll20 Invite Link
« on: May 05, 2019, 09:00:12 PM »

Here you are, everyone! This is the invite link for our D&D group.

Tabletop / Character Sheets
« on: May 05, 2019, 08:25:28 PM »
Put your character sheets, backstories, and miscellaneous character notes here!

« on: May 04, 2019, 12:46:01 AM »
Oookay, we've been stuck on these two as tied for the past few days, so I'm just gonna have to make y'all choose this way! Which one of our final contenders would you like to do some DND's in?

Playroom / Your Adventure Awaits!
« on: May 01, 2019, 10:00:31 AM »
Hello everyone! It's time to get ready for some D&D!

Here are a few of the options I currently have available! Down below I'll post some of the blurbs of the adventure modules, as well as the loose plot for my homebrewed one. (For those unaware, homebrew just means it's a plot I've made up myself as opposed to a pre-written adventure!)

Auntie Rain's Wild Ride

Love of Gods, Love of King, Love of Country. These are the three things that keep most societies afloat, encouraging camaraderie and inspiring unity. However, it is said that decades ago, a bitter and sinister blue dragon by the name of Bavesda had almost stripped the land of all of these things. No one knows for certain, but it is said that the dragon had three cursed weapons forged and sent out into the world by its henchmen: separately, they drove even the noblest of warriors to acts of depravity. Together, they crumbled civilizations.

It was only at the hands of the strong-willed few that had refused to bow under the weight of heresy, corruption, and cruel chaos that Bavesda had fallen. And for many years after their defeat, the kingdoms of the land were able to rebuild, temples were able to flourish once more, and civilizations were restored to prosperity. These good years have stretched on... perhaps, a bit too long. You see, there have been strange occurrences starting to trickle out into the light. Foreboding tales of a fire giant sweeping up entire desert communities into shackles, yet mysteriously no sparks of rebellion; whispers of a cult that promises you any mortal desire, at the mere price of a noble's life; mutterings that more and more towns have been forced to hold multiple elections, as someone - or something - keeps poisoning the newly elected mayors. The local scholars seem to worry Bavesda's influence is creeping over the lands lands again... but the will of a dead dragon can't come back to haunt you, can it?

Storm King's Thunder

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Princes of the Apocalypse

Four apocalyptic cults of Elemental Evil are building secret sanctuaries and outposts throughout the North, bringing terror and destruction to the Forgotten Realms. Each cult is devoted to one of the Princes of Elemental Evil (godlike entities embodying air, earth, fire, and water) and is led by a nihilistic prophet, corrupted by power. The cruel elf princess Aerisi Kalinoth speaks for the air Cult of the Howling Hatred, while Marlos Urnrayle, a fierce male medusa, leads the Cult of the Black Earth. The Cult of the Eternal Flame scars its followers at the behest of the beautiful and deadly tiefling Vanifer, and the mutilated sailor Gar Shatterkeel plots to drown the world with his Cult of the Crushing Wave.

The cults use devastation orbs, forged of raw elemental power, to ravage Faerûn with horrifying earthquakes, typhoons, tornados, and other disasters. Independently, the cults are terrible adversaries, but now they have secretly begun transforming a long-lost dungeon into a huge subterranean temple dedicated to an alien entity known as the Elder Elemental Eye. To prevent this union of the Elemental Evils into one catastrophic force, heroes must expose the prophets’ true agenda. The cults’ agents are everywhere and their power is immense.

When you don’t know whom to trust, knowledge is your only weapon. Unearth the Deception.

Waterdeep: Dragon Heist

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Curse of Strahd

Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.

Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The winds howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle is towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Tyranny of Dragons

For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.

The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a "dragon whisperer"—have reached out to the evil dragons of the Sword Coast and earned their allegiance.

Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate—no city is safe from their depredations.

The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. The Harpers have since shared their intelligence with the remaining factions. To combat the Cult of the Dragon, Lord Dagult Neverember of Neverwinter proposes that adventurers representing each of the five factions be sent north to investigate—and to report back with haste.

In their hands, the future lies.

Playroom / D&D: Session One!
« on: May 01, 2019, 09:41:48 AM »
Good morning all!

By a slim margin, the choice has been made, and the final winner is...

Play By Post, with Live Sessions in Roll20!

If you would like to join our live sessions, make an account here! Later this week I will create the invite link to our adventuring party, and you can hop on in and I'll get your sheet ready for you to fill out. Some gentle reminders...

1. Live Sessions will be done on an opt-in basis. That is, they will have goodies and lore and such, but you are by no means required to come - just highly encouraged. :) However, don't fret! Goodies will also be given as a reward for play-by-posting, although they may vary from what others get.

2. Depending on the amount of players interested, we may need to split the party (gasp!). However, fear not! I have ways to keep you all tied together, such as through fun live events, or opportunities to make different team combos for different arcs of the adventure. Should the party become parties, please keep in mind I am just one DM, so response times to posts may be altered.

3. Should we want this to go for more than two weeks, I will be returning to school, and thus this may also effect response time. If so, please be nice to me, grad school is hard.  :'( But also, don't be afraid to nudge or ping me if it slips my mind!

Playroom / VT D&D Squad (Redux)?
« on: April 29, 2019, 11:28:35 AM »
Hello friends!

I have some spare time on my hands now that my school semester is over, and I would very much like to spend what time I have doing something I enjoy, which is DMing. I did something like this before with some success, but now that I have more experience under my belt, I would like to try this again here on VT. Before I do though, I would like to check for both interest and for what style we would like to play.

A few things of note...

  • If we were to be doing live sessions, I would lean strongly towards people only participating if they have a mic. While I understand that sometimes it's not possible to have mic use, unfortunately based on past experiences it's just incredibly difficult to have a hybrid talking player/nontalking player group in a live-setting only, as it's practically impossible for someone to type as fast as another person talks.
  • That being said, live sessions - when paired with play-by-post - are a little more doable for a hybrid setting. In these scenarios, live sessions would occur less frequently, and their topics would range from "bonus" dungeons to exploring different side plots and such. Should everyone playing PBP also happen to have a mic, we could perhaps work it so the live sessions are reserved for bigger brawls and shenanigans.
  • A gentle reminder, I will have to go back to school in a few weeks, but if people would like this to continue past the two week mark, we can talk about continuing in whatever style we would like when that time comes.
  • I can do either a homebrewed adventure, or a module, I'm happy with both. However, all homebrew brought forward by the player (races, classes, etc.) must be ran through me first. I have the right to say "no" to any race or build I want, although I will typically do my best to work with you.
  • This will be a Fifth Edition adventure. If you are inexperienced in 5e but wish to learn, should this go forward, contact me either via PM or on Discord and we can talk more.

Thank you all for your consideration and for your votes! I look forward to hearing from you all.  ;)

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