Visionary Tales
9/18/19: Visionary Tales is ELEVEN YEARS OLD! Happy birthday! Leave a post on the site today (anywhere!) as a gift to VT. It's a good day to catch up on replies. (;If this is your first visit to the New VT, you'll need to create a new account. Visit the archive to view posts from Old VT.Archive site available at

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Tabletop / Re: [5e] Strange Tides & Wild Rides
« on: May 18, 2019, 10:33:04 AM »

   Despite his ages, upon closer inspection no specifics came to mind when viewing the odd advertisement. That being said, though… this one does strike you as somewhat familiar. Like a book you’ve never read, but that one or two of your friends discussed in passing, you vaguely recall the name of the Order being discussed among the sailors once or twice before, although their light banter over what exactly a Free One is or does slips your mind. However, being a native to the city, you know that it’s easy enough to get travelers to loosen their tongues, if not by friendliness than by a pint or two of the strong stuff. Perhaps some of the more raucous bars like the Strongjaw Tavern or the Salted Gull Saloon might have some folks willing to talk if you’re willing to ask? 



   Ah yes, what a good adventuring adventurer! After having adventured into the heart of the town square, Bil was able to spot the small flyer Murbeam successfully noticed despite its obscured manner and cryptic details. While you may be unfamiliar with the beast itself, your father was quite the merchant. In passing he may have replied with the basics – they were an organization pushing for freedom - although when pressed he waved off your questions with vague responses and the occasional grumble. They weren’t worth his time, this new organization; especially in his twilight years, he had better things to attend to than some strange new group’s attempts at righting some newfangled injustices. However, it was familiar in some meager way, it spoke of freedom, and judging by the hobgoblin’s vocal agreement and your newly found acquaintances’ curious stares and discussions, it seems like you chose a very good one! So good in fact, you seem to have acquired a party. Go you!



   Looking at the board, other than what was in front of you, nothing seemed to stand out more than the few joke ads and the few more “serious” ones in the forefront. Well, that is, until there appears to be a tidy collection of tall folk lingering around the same board. Most of them, including a bulky but well-dressed Tortle, seem to be discussing one that a dark-haired man had located half-hidden under some of the more mundane tasks. Despite your unfamiliarity with these new folks, it seems as though they too are of the adventurous sort – and the sort naturally prone to having others with them, should the hobgoblin’s stern but decisive statements be of any clue. There is always strength in numbers, as kobolds typically know… perhaps it may be worth joining them. 

Tabletop / Re: [5e] Strange Tides & Wild Rides
« on: May 12, 2019, 09:10:42 PM »

Browsing the announcement board, it appeared about as tame as any other coastal town's. Offers for copper and silver for menial labor littered the sign, as did the occasional sales ad from some of the local vendors to lure folks into trying their newest culinary creations or purchasing their newest wares. However, several notes seem to immediately gain your attention:

    Do your part to help the research efforts of Professor Varana Rosewood at the esteemed Tidefall Academy for the Arts," the flyer -  emblazoned with a stamp depicting a fish jumping out of the water, the waves filled with musical notes - reads, "and reap the rewards in the name of academia! Only the brave need apply!"   
  • "Exorcists, clerics, paladins, or whoever can get the ghosts out of my house, please apply," A note reads in starkly written Common, "I know it sounds crazy, but I've got coin for anyone willing to do the job. Come to the Coral Ridge General Store to learn more."
  • "Guards needed! Willing to pay good money for three day's travel to Emberdale," reads an ad, written on fresh parchment in bold lettering, "Come to the Strongjaw Tavern & Inn for more info."

Inspecting all of these, however, you notice behind the third paper what appears to be an older post. This older one is small - about half the size of any here - and written in a dark ink that wavers between red and black.

  • "Do your part to end corruption," it reads, "join the Order of the Free Ones. Live how you deserve to live."

There appears to be no other information on this document save for a stamped symbol of a peryton snapping a set of chains in its talons. You also notice out of the corner of your eye a burly, surly older hobgoblin, approaching you and speaking in a gruff tone; however, you also notice its calm-toned opposite coming from an older looking elf, who also appears curious about the current happenings upon the board.


(Thank you, Ori! Give yourself a point of inspiration.)

 The folks of this town have their own stories, if you are willing to look - in fact, many are willing to share for a drink, some coin or just some polite words - and as they all have their own, they too seem to be enthralled with the stories of others. As you enticingly weave this story, the tavern-goers seem equally interested in the way you speak as they are your very body. After all, Warforged are something of a rarity even in these lands, even more so anywhere near the water. They watch as your metal fingers smoothly move, so close to their own but fused with something more than blood and bone, and gawk at the illusory magics used to further solidify your most current tale of how you've ended up on their pinkish beaches. While it's likely that some of them are skeptical on the authenticity of the tale, for now they seem to be suspending their disbelief.

As you wind down your tale, the townsfolk applaud you, a few coming up to shake your hands and ask in earnest about your tales, one or two offering you some coin if you wish to go into the Strongjaw tavern behind you to enjoy a drink or two and talk of more adventures. "Or," one townsfolk who slips 1 silver to you sheepishly, "whatever it is your kind can do to cut loose." By this point, you can see that some of the folks being dispersed are heading to another area deeper into town square, and there is enough space clearing out you can see a small gathering near the town's announcement board.

(You may 1. Roll Persuasion (with advantage) to discuss local town gossip with the town folk you have enthused with your tales, 2. Roll Perception on the area and surrounding people, or 3. Make another roll upon request.)



Stepping out and breathing the fresh air flavored with a splash of salt, you meander your way down from the estate down towards the town square. It's about as busy as one would imagine, although you can see a few figures catch your eye. A Warforged - an oddity, even here - is by one of the more popular taverns, and they appear to be telling some grand tale, if what glimpses of the illusions he's paired with story seem to be any clue. You can also spot a hobgoblin stepping through the square, making her way through as though she were a shark moving through schools of fish, making her way towards the public notice board, where one of the local clerics as well as a rugged stranger appear to be staring at the most recent postings. Around you, a few villagers that recognize your tortle form give you brief waves and hellos, there just as quick as they are gone.

(Let me know what you would like to roll here, if anything.)

Tabletop / Re: [5e] Strange Tides & Wild Rides
« on: May 08, 2019, 02:43:11 PM »

(OoC: Thank you, Read! Go ahead and give yourself a point of inspiration!)

Glancing over the board and settling your eyes on the drawings, they seem to range from the more wholesome to the more mischievous. There aren't very many - at least, that have stood the weather and the occasional grumbling businessman removing them as to put their serious inquiries - so the few there catch your eyes:

  • "WANTED", a note scrawled in messy common reads, alongside a simplistic drawing of an elf wearing a fancy cap, with suggestive eyebrows as long as his ears, "PIRATE CAPTAIN SEYMOUR BUTTES: LOOTER OF ALL PRECIOUS BOOTY"
  • A paper partially cut into strips. On the un-torn portion, you see a picture of a sun with a smiley face on it. The text beneath it reads, "free flowers!!!". While some of the strips have already been taken by others, you notice that each strip has a small doodle of a sunflower on it.
  • "MISSING: Lost Cat!" Reads another. On the picture is a drawing of a grey cat with a pink nose and white paws. "10 Gold Reward. Please return to The Book Wyrm"
  • "Trap For Fools Below", reads a small square of a note. Following the down arrow upon it, it leads you to another note. "Trap for Fools Above" it reads, with an arrow pointing back up.

Those seem to be all the postings from children and pranksters alike currently available. The announcements and calls to action from the more serious postings seem to be a little more... in-depth. (Roll Perception or Investigation for further information)



(OoC: Thanks for helping set the scene! Please give yourself one point of inspiration.)

The folks of Tidefall, as boisterous as the sea around them, didn't seem to pay Amentis's serenity any mind as they continued in a manner close to near opposite of that. No, like the ocean around a cragged rock, it in fact seemed fascinate them only momentarily, folks who occasionally bumped into him giving a laugh and an apology as they went about their ways. In their own way, it seemed to accept that this serenity was just what he was now, and that was all they needed. It wouldn't be much of a surprise, after all, if places like this had a few residents who never got on the boat to return after first stepping ashore.

Getting to the square was relatively easy - after all, it is the heart of the town - and today was particularly bustling. The scent of exotic fresh fruits mingles with the scents of warm yeasty bread and sea salt, a strange but not entirely unpleasant combination, much like most of Tidefall. By now, the small crowd around the gaudy tent appears to have gotten larger, as did the applause that burst out every few moments. You also notice that there is a foreigner eyeballing the announcement board - perhaps there is something worthwhile there?

(You may 1. Roll for Perception or Investigation, or 2. Roll Persuasion or Intimidation to discuss local gossip with the locals.) 



(OoC: Thanks for listening! Please give yourself one point of inspiration.)

Stepping through the square, though it is easy to lose sight of the faces of fast-moving folks, as Glym began to slow his mind down, it became easier to spot those moving at a more at-ease pace. Namely, an older elf, stoic in their serenity, and dressed in dark monotone attire. Despite being greeted warmly by the occasional passerby warmly enough, it looked to you that he didn't have time for more than brief chat with most folks. Perhaps there was something on their mind... ?

Looking around to the square itself, there appears to be quite a collection of folks from all walks of life here. Perhaps there are fellow tinkerers, or smiths selling scrap at a reasonable enough price? Or of course, the taverns and announcement boards are pretty good places to find new trinkets to tinker with.

(Roll for Perception, Investigation, or Insight)

Fresh Faces / Re: yowza
« on: May 08, 2019, 10:07:44 AM »
Hi there Ely, it's nice to meet you and see that you've been making yourself right at home! I know we have quite a large LGBTQIA+ community as well as pro-dog community here, so I'm sure you'll fit right in. ;)

It looks like you've been already making quite a big splash here, but if you need any extra help or assistance, don't hesitate to let me or any other staff member know!

Tabletop / Re: [5e] Strange Tides & Wild Rides
« on: May 07, 2019, 11:46:13 AM »

        Our story begins in a bustling town, of a bustling country, of a bustling world. Tidefall is a particularly colorful city, and it is what is most immediately noticeable once someone steps into town. The waters closest to its ports are a murky dark blue with all of the churning of the surf from the ships, with the waters of the beaches scattered around the area calming to a clear turquoise, the pink-tinted sand dotted with white seashells and silvery schools of fish. The town itself is a mishmash of people and styles, with multicolored cobblestones lining the streets and red brick roof tiles dotting most of the wood-and-stone homes. The city has a plain layout: in the heart is the town square, with all the different residential paths snaking from it like streams from a lake. The largest road in the city is a direct path from the port district to the large open archway that leads further inland. The archway itself, something of a local landmark, looms over the town and all who would seek passage through it, and is made of stones carved from that curious pink sand, the arch itself of dark copper and ornately twisted so that it clearly reads, “MAY GOOD TIDES FALL UPON US”.

   You are in the center of the town square. You can barely hear the sound of the ocean waves over the music of bards serenading strangers for coin, and the chatter of townsfolk, but it’s nothing an adventurer like yourself can’t handle. Among other things in this town square, there are a few things that immediately pique your interest:

•   A tavern with an image of a bear crushing a barrel of stout in its jaws on the heavy oaken door; a weatherworn sign above it reads “STRONGJAW TAVERN & INN”.
•   A public announcement board, filled with an eclectic collection of local announcements and “help wanted” postings tacked onto it, as well as what appears to be a few childish drawings.
•   A garish stand that seems to be drawing quite a crowd. Judging by the collections of cheers, claps, and “awww!”s, there might be some performance occurring.

(OoC: If you would like to earn a point of inspiration, please include the following info in your post:
1.   Your character’s name, race, and class
2.   How – and why, if you would like – they ended up here)       

Map: (Here when I get it looking prettier)

Tabletop / [5e] Strange Tides & Wild Rides
« on: May 07, 2019, 11:30:21 AM »
Maps, Overarching Lore, Stuff like that will go here

Tabletop / Roll20 Invite Link
« on: May 05, 2019, 09:00:12 PM »

Here you are, everyone! This is the invite link for our D&D group.

Tabletop / Character Sheets
« on: May 05, 2019, 08:25:28 PM »
Put your character sheets, backstories, and miscellaneous character notes here!

« on: May 04, 2019, 12:46:01 AM »
Oookay, we've been stuck on these two as tied for the past few days, so I'm just gonna have to make y'all choose this way! Which one of our final contenders would you like to do some DND's in?

Playroom / Your Adventure Awaits!
« on: May 01, 2019, 10:00:31 AM »
Hello everyone! It's time to get ready for some D&D!

Here are a few of the options I currently have available! Down below I'll post some of the blurbs of the adventure modules, as well as the loose plot for my homebrewed one. (For those unaware, homebrew just means it's a plot I've made up myself as opposed to a pre-written adventure!)

Auntie Rain's Wild Ride

Love of Gods, Love of King, Love of Country. These are the three things that keep most societies afloat, encouraging camaraderie and inspiring unity. However, it is said that decades ago, a bitter and sinister blue dragon by the name of Bavesda had almost stripped the land of all of these things. No one knows for certain, but it is said that the dragon had three cursed weapons forged and sent out into the world by its henchmen: separately, they drove even the noblest of warriors to acts of depravity. Together, they crumbled civilizations.

It was only at the hands of the strong-willed few that had refused to bow under the weight of heresy, corruption, and cruel chaos that Bavesda had fallen. And for many years after their defeat, the kingdoms of the land were able to rebuild, temples were able to flourish once more, and civilizations were restored to prosperity. These good years have stretched on... perhaps, a bit too long. You see, there have been strange occurrences starting to trickle out into the light. Foreboding tales of a fire giant sweeping up entire desert communities into shackles, yet mysteriously no sparks of rebellion; whispers of a cult that promises you any mortal desire, at the mere price of a noble's life; mutterings that more and more towns have been forced to hold multiple elections, as someone - or something - keeps poisoning the newly elected mayors. The local scholars seem to worry Bavesda's influence is creeping over the lands lands again... but the will of a dead dragon can't come back to haunt you, can it?

Storm King's Thunder

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Princes of the Apocalypse

Four apocalyptic cults of Elemental Evil are building secret sanctuaries and outposts throughout the North, bringing terror and destruction to the Forgotten Realms. Each cult is devoted to one of the Princes of Elemental Evil (godlike entities embodying air, earth, fire, and water) and is led by a nihilistic prophet, corrupted by power. The cruel elf princess Aerisi Kalinoth speaks for the air Cult of the Howling Hatred, while Marlos Urnrayle, a fierce male medusa, leads the Cult of the Black Earth. The Cult of the Eternal Flame scars its followers at the behest of the beautiful and deadly tiefling Vanifer, and the mutilated sailor Gar Shatterkeel plots to drown the world with his Cult of the Crushing Wave.

The cults use devastation orbs, forged of raw elemental power, to ravage Faerûn with horrifying earthquakes, typhoons, tornados, and other disasters. Independently, the cults are terrible adversaries, but now they have secretly begun transforming a long-lost dungeon into a huge subterranean temple dedicated to an alien entity known as the Elder Elemental Eye. To prevent this union of the Elemental Evils into one catastrophic force, heroes must expose the prophets’ true agenda. The cults’ agents are everywhere and their power is immense.

When you don’t know whom to trust, knowledge is your only weapon. Unearth the Deception.

Waterdeep: Dragon Heist

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Curse of Strahd

Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.

Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The winds howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle is towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Tyranny of Dragons

For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.

The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a "dragon whisperer"—have reached out to the evil dragons of the Sword Coast and earned their allegiance.

Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate—no city is safe from their depredations.

The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. The Harpers have since shared their intelligence with the remaining factions. To combat the Cult of the Dragon, Lord Dagult Neverember of Neverwinter proposes that adventurers representing each of the five factions be sent north to investigate—and to report back with haste.

In their hands, the future lies.

Playroom / D&D: Session One!
« on: May 01, 2019, 09:41:48 AM »
Good morning all!

By a slim margin, the choice has been made, and the final winner is...

Play By Post, with Live Sessions in Roll20!

If you would like to join our live sessions, make an account here! Later this week I will create the invite link to our adventuring party, and you can hop on in and I'll get your sheet ready for you to fill out. Some gentle reminders...

1. Live Sessions will be done on an opt-in basis. That is, they will have goodies and lore and such, but you are by no means required to come - just highly encouraged. :) However, don't fret! Goodies will also be given as a reward for play-by-posting, although they may vary from what others get.

2. Depending on the amount of players interested, we may need to split the party (gasp!). However, fear not! I have ways to keep you all tied together, such as through fun live events, or opportunities to make different team combos for different arcs of the adventure. Should the party become parties, please keep in mind I am just one DM, so response times to posts may be altered.

3. Should we want this to go for more than two weeks, I will be returning to school, and thus this may also effect response time. If so, please be nice to me, grad school is hard.  :'( But also, don't be afraid to nudge or ping me if it slips my mind!

Fresh Faces / Re: ~Fwoosh~
« on: April 30, 2019, 01:08:30 AM »

Congrats on your new name, Matches! And, of course, your reborn VT Account. I hope you get some steady internet soon, and until then that time flies between your jobs and any RPs you pick up along the way!

Playroom / VT D&D Squad (Redux)?
« on: April 29, 2019, 11:28:35 AM »
Hello friends!

I have some spare time on my hands now that my school semester is over, and I would very much like to spend what time I have doing something I enjoy, which is DMing. I did something like this before with some success, but now that I have more experience under my belt, I would like to try this again here on VT. Before I do though, I would like to check for both interest and for what style we would like to play.

A few things of note...

  • If we were to be doing live sessions, I would lean strongly towards people only participating if they have a mic. While I understand that sometimes it's not possible to have mic use, unfortunately based on past experiences it's just incredibly difficult to have a hybrid talking player/nontalking player group in a live-setting only, as it's practically impossible for someone to type as fast as another person talks.
  • That being said, live sessions - when paired with play-by-post - are a little more doable for a hybrid setting. In these scenarios, live sessions would occur less frequently, and their topics would range from "bonus" dungeons to exploring different side plots and such. Should everyone playing PBP also happen to have a mic, we could perhaps work it so the live sessions are reserved for bigger brawls and shenanigans.
  • A gentle reminder, I will have to go back to school in a few weeks, but if people would like this to continue past the two week mark, we can talk about continuing in whatever style we would like when that time comes.
  • I can do either a homebrewed adventure, or a module, I'm happy with both. However, all homebrew brought forward by the player (races, classes, etc.) must be ran through me first. I have the right to say "no" to any race or build I want, although I will typically do my best to work with you.
  • This will be a Fifth Edition adventure. If you are inexperienced in 5e but wish to learn, should this go forward, contact me either via PM or on Discord and we can talk more.

Thank you all for your consideration and for your votes! I look forward to hearing from you all.  ;)

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