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The Assimilated Collective

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Offline Cow Borg

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Both character-building and world-building will take place here.
Some characters may have multiple iterations across multiple settings.
Well-developed characters typically each have their own post.

Table of Contents
Chelsika Winebridge (Pokémon)
Name Pending (Comix)
Jack the Dog (Pirates/Fantasy)
Jade Elantra (Post-Potterverse)
Mowich Voclain (American Potterverse)
« Last Edit: March 15, 2021, 07:35:28 PM by Cow Borg »


Offline Cow Borg

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World(s)/Universe(s): Pokémon
Character Type(s): Human Pokémon Trainer
Character Role(s): Pending

Name: Chelsika Winebridge
Gender: Female
Romance: Pending

Description
Pale blonde hair that’s more on the golden side than the platinum side frames Chelsika’s face nicely; it’s extremely curly and thus requires a lot of work, but she considers it well worth the effort. She keeps it short, hovering around her neck, so as to keep it mostly out of her way. Her skin is a bit pale as well, but she’s gained a little bit of a natural tan to it from being outdoors a lot as a kid; this has given her a more moderate balance in skin tone. Her muscles are well-toned from swimming and skateboarding a lot in her youth; she was always good at trick skating, but she hasn’t practiced in a few years. She still swims regularly, however, and being lean with just enough curves in the right places to show off her muscles when she shows some skin makes that quite apparent; in particular, she has very strong legs and is also a strong runner as a result. She has dark-blue eyes.

Personality
She sometimes comes off as cold and callous; social interaction is not her forte. She can be brutally honest and would be a terrible liar if she ever saw a reason to try her hand at it. Trust and respect are things to be earned, not freely given, and she firmly believes that actions are always louder than words. Her private life is exactly that: private. This includes her home and her mother’s home, as well as all that these two places contain and entail.

Those who get to know her come to understand that she’s brilliant but can be a bit scatterbrained. She knows this and compensates by writing everything down - which sometimes only adds to her usual state of organized chaos. Her wristcom is a life-saver, metaphorically speaking. She adores fox Pokémon but has a lot of other “favorites” as well. She’s also…slightly…obsessed with plushies. Chelsika’s mother prefers to be called Jessie, a shortened version of her name, and Chelsika has taken up this trend with close friends; those who know her best sometimes call her Chel.

History
Chelsika’s mother spent her teenage years among the goth and punk crowds. She was born with a malformed right eye, weak musculature, heart and lung problems, and a compromised immune system; on the other hand, she is an amazing singer known for her quiet but powerfully emotional ballads. She used the money she got from singing to “upgrade” her body over the years in order to make it much more functional, though she still had health problems even in her prime. She is no longer in her prime, however, and is tended to more than she would like to admit by Chelsika.

Jessica, Chelsika’s mother, is a firm believer that technology is mankind’s greatest achievement, and not just with respect to the modern digital age. Dating back thousands of years, mankind has always developed technology to advance itself. She is also a spiritual woman and believes that a greater power must be driving humanity’s advancement. She is devoted to the idea of technology as a tool of some greater power, advancing humanity for reasons unknown to mere mortals. The way she sees it, her medical biomods (biological modifications) give her life and some small measure of freedom despite her still not being in the best of health. Her right eye has been replaced with a high-functioning robotic one that mimics the appearance and purpose of an actual eye, and it is tied into her nervous system; she has a pacemaker that makes her heart stronger and keeps it beating regularly; and she has had one of her lungs replaced with an artificial one that does the work of two, giving her remaining natural lung a chance to work without nearly as much stress. Medicines that bolster her immune system and help her stay relatively healthy are also a form of technology. The idea that there’s a deity driving the creativity of mortals, and thus their advancing technology, is what led her to become a philosopher. She often works philosophy into her music, though there are a number of songs produced about something else entirely - the only thing more important than her spirituality: her daughter.

Chelsika, in turn, cares for nothing so much as she does for her mother. While she doesn’t spend her entire life hovering around her mother, she does frequently check up on her and helps her quite a bit when she’s home. By going through training to become a professional caregiver, she received a certificate that allowed her mother to pay her through her insurance. It wasn’t out of greed but rather love that the two worked this out.

Chelsika’s father is another matter entirely. She isn’t sure how to feel about the situation. Her father vanished when she was ten years old; there was no warning and no satisfying explanation. Her mother has always suspected that something happened to him; Chelsika isn’t so sure. Deadbeat dads disappear all the time, right? So what actually happened? Her mother said the circumstances were suspect, but she would never elaborate on that. Chelsika has no idea what happened to her father and probably never will. All she knows is that he was there for the first decade of her life and then gone. The only family she has now is her mother.

Chelsika was named for her mother and her mother’s younger sister, Chelsea. Chelsea, however, married someone Chelsika has never met; she died in childbirth some years ago, according to her mother, and the child may or may not have lived thereafter. Because Chelsika’s mother has had little or no contact with her sister’s husband since that time - by his choice as much as hers - she simply isn’t sure. Chelsika’s mother never talks about her own family, except for her sister on occasion, and Chelsika has never been told what her mother’s maiden name was.

Pokémon!



Floof ~ Plushie ~ Scorch

Click the above images to see their full-size originals.

Floof and Scorch are brothers, and they completely act like it. It’s uncertain which one is actually older, but Scorch definitely takes on the role of older brother; he’s more reserved and tries to act more mature and serious than Floof does, whereas Floof is more carefree and child-like. But despite them arguing as often as they ignore one another, there are times when it’s clear they don’t hate each other as much as they pretend to. The eevee plushie is definitely Floof’s and Scorch lets him have it for the most part, though he does think it’s cute - not that he would ever admit such a thing; Floof loves the plushie. The brothers will protect one another fiercely and before all others, but their trainer is a close second.

Among her equipment is a large, weather-proof gym bag resembling a wailord; its straps attach to the flippers and a plastic wailmer biting the zipper functions as the zipper key. According to Chelsika, it matches the giant-size plush wailmer bean bag chair she has at home. She got both for her twelfth birthday, she can lift the bag when it’s full much more easily now that she’s older.

The wristcom on her right forearm serves multiple functions, including (but not limited to) a clock and alarm; stopwatch; depth meter; pedometer; heart monitor (via pulse); blood pressure monitor; radio; television; camera (picture/video with basic features & options); telecommunicator (audio/video with various features & options); news, IM, e-mail services, and PokéNet access; and full-service PokéDex. It’s extremely durable and supposedly hacker-proof, secured with biometric locks and requiring registration upon initial activation. It was an expensive purchase that her mother gifted her for completing her academics.
   
World-Building
Regarding the abilities and powers of Pokémon…a Pokémon is not limited to four techniques; rather, it is limited only by what it has not observed or experienced. Young Pokémon will experiment in order to learn what their bodies can do, and many basic physical attacks are learned in this way; Pokémon that can use psychic abilities can learn to communicate with others telepathically, manipulate objects telekinetically, or do other things with their minds that stem from their innate powers. These are completely natural things to them. Exposure to conflict that requires their abilities might expand the list of techniques they can perform, either learned on their own or from their opponents - or even from people or Pokémon who have taught them techniques that go beyond what they can learn or have learned on their own.

Using a vulpix as an example, claws and teeth are obvious natural weapons. However, as the Pokémon are prone to breathing fire, it’s only natural that at some point, they will try to experiment to see what they can do. Over time, their powers will increase because they will teach themselves to expand the techniques they can use both physically and with fire. Their siblings and parents may teach them things that they have learned from others or figured out themselves. If captured, a trainer will of course use their own knowledge and experience to expand their Pokémon’s list of available techniques and may even teach them how to develop abilities or powers that either weren’t available or that never would have occurred to the Pokémon before. A technical record used to teach a vulpix Iron Tail, for example, gives that vulpix a surprise technique that can be advantageous in the right circumstances but wouldn’t normally be available to a vulpix due to it not being able to learn it naturally.

That brings up the idea of technical machines and technical records (TMs and TRs, respectively). The original artwork for Pokémon Red & Green showed a training band that a Pokémon would wear to learn a new move. Working with this idea, a TM (Technical Machine) is a small device attached like a buckle to a strap; the Pokémon can wear this strap in whatever way best fits it, but the TM itself must be facing outward and the back of it must be touching the Pokémon. A TT, or Technique Trainer, is a tiny disc inserted into the TM; it can be reused as necessary or desired. Once a TT is inserted into a TM, the TT is activated with a button press and a Pokémon learns the technique.

It is uncertain whether a Pokémon’s DNA is altered, new information is added into the DNA, or the Pokémon simply learns the technique by visualizing it in its mind and having its body adapt to be able to utilize it. Considering that not every Pokémon can learn every technique, however, it can be inferred from this limitation that Pokémon DNA is not permanently altered and no new information is permanently added to its DNA. However, once known, a Pokémon can pass on a technique to its offspring through genetic inheritance and training. This is relatively new technology, having only existed for about twenty years or so, and it is still being studied and experimented with despite TMs being handed out by Pokémon professors and TTs being acquired in a variety of ways.

HTs (Hidden Techniques) can be written into TT programs once discovered but are themselves simply techniques that have not been discovered or learned by a significant portion of the population in the Pokémon world. There are innumerable HTs in the world; of those discovered, only a few been successfully written into TT programs. Custom techniques are created on occasion by various people, but this is rare and most of them are tailored specifically to the needs and styles of the creators and their Pokémon.

A Pokémon only needs to wear a TM when it is to learn a technique from a TT.


At the age of ten years old, those wishing to become Pokémon trainers are allowed to enroll in their local Pokémon Academy. In addition to continuing basic schooling, Academy students are taught everything that can be crammed into their heads about the life of a Pokémon trainer; everything from type advantages and the mechanics of multiple types of battles to day-to-day survival on the road and in the wilderness is discussed.

At the age of fifteen, assuming all other studies have been successfully completed, branching career options become available; training for a profession as a coordinator, ranger, breeder, or other such non-trainer careers become available based on desires and aptitudes. Researchers in particular are assigned to a professor of their chosen field, under whom they study until they’re eighteen. If no additional career options are chosen, a trainer receives their certificate; they are then issued a starter Pokémon and some starting equipment. They may then choose whether to register for the Pokémon League in their region; doing so allows them to publicly challenge gym leaders for badges and eventually compete against the Elite Four and regional champion.

Obviously, this puts a heavy focus on basic education prior to the age of fifteen. Over the years, Pokémon Academies have administered strict discipline and as much schooling as they can in order to make the option of receiving a certificate and graduating at just fifteen years old as plausible as possible. Due to the Academies existing as a non-standard option, they are not state-sponsored and are thus run by private individuals or corporations. Among the most well-known corporations to fund Pokémon Academies are Silph Co. in Kanto and Johto, the Devon Corp. in Hoenn, and the Pokétch Company in Sinnoh. While various governments don’t officially condone private institutions in place of standardized schooling, legal-age graduations are technically acceptable provided that state testing can be passed successfully when prompted to ensure a general education margin. And in order to keep the cost of private schooling for trainers and other specialized fields low, major corporations flood the airwaves (and everywhere else) with advertising and the market with “special deals” for their commercial interests as an aside to their private industrial research and development (which is state-funded).

All boring stuff aside, once a trainer is properly trained and equipped, they can begin their journey in whatever way they see fit regardless of whether they choose to register for the Pokémon League. And of course, those trained in other professions may begin to live their lives as dictated by their own interests and their career paths.


There are many powers that exist in humans which are considered rare, odd, or even supernatural. Mediums, telepaths and telekinetics, and seers are the most well-known (and rarely given much credence by the general populace). What most people are not aware of, however, is that some people acquire such abilities directly from the “gods” themselves. These abilities are usually subtle and are always gifted with an understanding of certain rules and expectations. Such people are, more often than not, able to affect the world around them with such powers only because of their membership in a coven or a cult dedicated to a particular deity.

The Cult of Arceus is one such group. They are rumored to possess powers relating to the creation, time, and even worlds and universes beyond our own. They seek to affect great change by subtly altering the course of events in the world; they wish to reshape the world as they see fit. All of this is supposedly done in the service of Arceus, the great Pokémon deity believed to be responsible for all things created in the universe. Few people know of the cult, and those that do generally think they’re just crazy people it’s best to stay away from.

Then there is the Twilight Coven. They worship both Darkrai and Marshadow. They are said to have powers that seek to corrupt the world through ghosts, dreams, and the veil of darkness.   Very few people know about this coven; the handful that do could easily compare them to the classic idea of  warty, green-faced witches in pointy hats cooking children in smoking cauldrons by moonlight.

Both groups are considered extremely dangerous, resulting in the formation of a covert surveillance group called SPOOK. They specialize in dealing with supernatural threats and primarily rely on technology that most people would consider fringe science at best.

Played By: Ai Amano, Video Girl Ai
« Last Edit: February 27, 2021, 01:49:26 PM by Cow Borg »


Offline Cow Borg

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World(s)/Universe(s): DC, Marvel, Modern Fantasy, Sci-Fi, Futuristic
Character Type(s): Meta/Mutant
Character Role(s): Pending

Name: Pending
Gender: Two-Spirit
Romance: Panromantic/Pansexual

Description
Their olive skin is a nice compliment to their auburn hair, which is curly and falls below their shoulders; it is often worn loose with bangs that fall forward to frame their face. Their amber-colored eyes are said to stand out rather well. Being a strong and frequent swimmer, their legs are built with solid muscle. They are otherwise rather skinny to the point that some have joked about them needing a sandwich.

They have a small wardrobe, having never had much to their name. Their most frequent attire consists of tights, ripped jeans, or denim shorts and sheer tops worn over crop tops, tube tops, or camisoles with a sweater for colder weather. They tend to wear nylons with their shorts. Their hi-tops are barely holding together to the point that some people wonder how they’re still intact. They wear dark-red lipstick on occasion and almost always have a pair of earrings featuring some cute animal, but no other jewelry or make-up is worn.

Personality
Pending

History (DC/Marvel)
In their youth, they trained under a local martial arts master. They have a first-degree black belt in Aikido as well as expertise with the sai and tonfa; wielding either paired allows them to combine their metahuman ability with defensive combat for a deadly advantage despite the blunt nature of truncheons. Despite being of pure Native American descent, they were not raised on tribal lands; instead, they were raised in a poor household. They work their asses off doing whatever will put cash in their pocket and have an active love life, visiting gay clubs on weekends to dance and let loose, releasing the stresses of the week.

Heritage (DC): Pending

Heritage (Marvel): Keewazi

Powers (DC/Marvel)
They are able to generate and manipulate zero point energy, the use of which has many applications. Exerting the minimum energy required to operate a given system allows them to manipulate that system. They can harmonize a body, temporarily “fixing” problems such as labored breathing or heart arrhythmias; could theoretically perform surgeries that ordinary doctors could not, assuming they had the knowledge needed to do so (such as removing cancerous cells deemed too dangerous for conventional surgery), or heighten a body’s ability to repair itself to dangerous levels (to restore a lost limb, for example) for a short time; shut down another’s body through physical contact, either in full or in part; power up, shut down, or manipulate something that requires energy to function; disperse excess energy from within their own body (such as if they’re being electrocuted; see below); and they can even deflect attacks or “jump” in such a manner as to mimic flight.

When deflecting or jumping, they often do so by pushing the result to its maximum potential; that’s usually extreme, which can be both hilarious and deadly. Some people might compare deflection to a temporary force-field but this is not accurate; a force-field requires sustained energy rather than an instantaneous redirection of something already exerting energy. For example, an arrow launched at them can be deflected in such a manner that it flies off in another direction at far greater a velocity than it was traveling toward them; or, a strong forward deflection could simply shatter the arrow and send its pieces flying off in multiple directions.

Exerting their own zero point energy outside but near their body allows them to launch themself into the air at incredible speed as well. Manipulating their momentum in the same manner allows them to jump in mid-air, which can launch them in a direction of their choosing without having to land. This simulated flight can affect the body adversely due to the extreme speeds at which they can launch themself; manipulating their own ZPE, however, allows their body to adapt very quickly.

Their ability does not grant them a total defense or any kind of invincibility, of course, nor does it allow for actual flight; it is not telekinesis or any other form of mental ability, which would rely on brain waves. They explain their powers in layman’s terms as “using minimal energy to do something extreme”.

In addition to their direct ZPE generation and manipulation, their body can absorb a massive quantity of multiple forms of energy while reducing bodily functions to the absolute bare minimum, allowing for zero point energy to keep them conscious and moving; manipulating ZPE in this state converts all of this energy into a unique form of bioelectricity bonded to their body, which can be released at their discretion. Electricity of any variety, of course, always tries to reach the nearest point with the least resistance. ZPE prevents this energy from returning to its point of origin - them - and positioning themself properly allows them to direct this energy as needed.
« Last Edit: February 27, 2021, 01:50:22 PM by Cow Borg »


Offline Cow Borg

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World(s)/Universe(s): Age of Sail/Pirates (Fantasy/Folklore/Mythology)
Character Type(s): Pirate
Character Role(s): Pending

Name: Jack the Dog
Gender: Male
Romance: Bisexual

Description
Pending

Personality
Why am I here? What possible motive could I have beyond wresting from you your coin, your dignity, and your woman? Well…possibly, it’s your rum. Or your whiskey; that’ll do in a pinch. People say I fight like an animal; they say in a brawl, I’ll tear you apart with fists and nails and teeth and anything I can get my rabid paws on. They’re right. It’s what earned me my name. But you don’t know the first, last, or next thing about me.

History
Pending


World-Building
Continent/Country/Region Yet-To-Be-Named
25 Pewter Shams = 1 Silver Shell
40 Copper Shillings = 1 Silver Shell
70 Silver Shells = 1 Gold Crown
90 Gold Crowns = 1 Platinum Imperial

Peasant
Typically earns half a shell or less and is living in squalor; commoners sympathize and some may even empathize, but the upper class sees the peasantry as a filthy nuisance and a general threat to “common” decency and the “standard of comfortable living”.

Commoner
Earns less than 5 shells per month on average; ideal cost of living is 5-6 shells per month. Many commoners struggle daily, having two jobs or working very long hours for little pay just to make ends meet. This is essentially the middle class. The upper class is disdainful of them but sees the need for commoners to do the work so they can reap the benefits. Soldiers and other military personnel often fall into this category, although the peasantry is sometimes recruited into various armed forces as a means by which to swell their numbers while reducing those of the peasantry; this also supposedly boosts the economy.

Baron or Socialite
Earns between ten to twenty shells per week in a city and generally lives in relative comfort; outside of a city, this includes owners of farms and vineyards as well as other private land owners. Their wages can vary wildly but even with heavy taxing, they usually make ends meet due to the high demands on them by city-dwelling folk. Heavy taxing does burden them, however, especially since they often rely on workers to aid them or serve their needs as farmers, herders, breeders, vintners, blacksmiths, and other such workers. While those outside of a city share much with commoners, the distinction is often considered a point of stubborn pride. Those inside a city have less labor-intensive jobs and have an ideal cost of living equal to roughly twenty to forty shells per month, although more expensive lifestyles can reach as much as fifty to sixty per month; still, these people are generally well-off enough to put a little coin aside as needed. Military officers usually fall into this category.

Nobility
Very little actual labor themselves; often diplomats, wealthy merchants, and the like; typically earn anywhere from ten to fifty crowns per month and have an ideal cost of living equal to sixty or seventy crowns on average. Military commanders, especially those with long careers behind them and including veterans of the same stock who no longer serve, fall into this category.

Rulership
In principle and theory, a council of nobility serving the royal family is an excellent system. The nobility can focus on the direct ruling of the country itself, with some attention to politics and the like, while the royal family can handle matters of war and international dealings. The royal family has the final say on all matters, but most large-scale internal matters fall into a “sweet spot” of being too trivial for them to deal with but important enough for the nobility to handle. It works quite well…in principle and theory.

In reality, the nobility considers the royal family little more than a figurehead and controls the flow of information so as to manipulate the system in their favor. A noble might spend his coin to create a prosperous farm that will drive an existing prosperous farm into poverty just to win a wager or see what will happen; on the other hand, he might simply divert merchant caravans or tax them heavily because his wine cellar is running a little low. For the most part, nobles are vain and petty; they act on a whim because they have the wealth, power, and prestige to do so. To them, the lower classes are just that: the lower classes. They show proper respect to the royal family, of course, but everyone else can piss off unless they’re useful or amusing. People are game pieces to them, and other nobles are merely rivals with varying degrees of friendliness (or the lack thereof).

This isn’t to say that there are no friends among the nobility, of course. The vast majority of them are polite enough to one another in public and pleasant enough company beside to be considered “refined”, but most of them also fall into the mentality of a gamester with too much coin and time on his hands.
« Last Edit: March 07, 2021, 03:48:55 PM by Cow Borg »


Offline Cow Borg

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World(s)/Universe(s): Harry Potter (Post-Potter)
Character Type(s): Half-Blood Witch
Character Role(s): Archaeologist & Anthropologist   

Name: Jade Elantra
Gender: Female
Romance: Pending

Wand: Nine inches; rosewood & coral; stiff but pliable.

Animagus: Honey Badger

Description
Straight black hair hangs to the small of her back; it is very well-tended and usually put up in a thick braid. Her eyes, the reason her mother named her Jade, are such a bright green as to be almost yellow. She’s a bit pale but not to the point of an unhealthy pallor. She has an athletic build with solid muscle tone.

Personality
She sometimes comes off as cold callous; social interaction is not her forte. She can be brutally honest and would be a terrible liar if she ever saw a reason to try her hand at it. Trust and respect are things to be earned, not freely given, and she firmly believes that actions are always louder than words. As to herself, she can be secretive at times; her guarded nature and her distinct lack of skill at dealing with people (a fact that renders her chosen profession rather ironic) does not earn her many friends and romance is…difficult.

Those who get to know her come to understand that she’s brilliant but can be a bit scatterbrained. She knows this and compensates by writing everything down - which sometimes only adds to her usual state of organized chaos. Despite this, she can be stubborn when she sets her mind to something; while not especially competitive with others, she hates the feeling of failure.

With regard to others, she can be vindictive if she’s pushed too far - one might even say vicious. She would never attack someone directly unless she was absolutely certain she could get away with it, but turning a situation to her advantage at the first opportunity is definitely something she would do. She’s not perfect, of course; nobody is. But neither is she stupid, and she’s far less of a push-over than many people realize. Her quiet nature is just a part of her, not a subtle ruse, but that and having her nose stuck in a book more often than not usually causes others to severely underestimate her.

History
Jade’s mother is a witch by the name of Jana Weiss-Elantra (Weiss being her married name) known for practicing magic in the older, more ritualistic style that predates wands. Polite people might call her a “classic” witch; less polite people have…other words for her. She has come into conflict with the British Ministry of Magic numerous times but always manages to squish herself out of trouble by the nape hairs. Her father was the stereotypical bad boy in his youth; he rode a motorcycle, wore a leather jacket, smoked cigars, drank regularly, and listened to classic rock as loud as possible without shaking his house to its foundations. What her mother ever saw in the man has always been beyond Jade’s comprehension. He died when she was twelve from a muggle illness of some kind; Jade never really understood it - not cancer but something like it. She was in the first half of her second year at Hogwarts at the time and was given time through the winter holiday away from the school to deal with her loss. Of course, such a thing isn’t dealt with so quickly or easily, but she’s never much been one for wearing her heart on her shoulder.

Outside of this loss, Jade’s time at Hogwarts had a handful of ups and a bucketful of downs. She worked much harder than everyone else at learning any sort of charm. After the better part of her first and most of her second year, she was not only proficient with a basic shield charm but was very quick with her wand in general. This was evident in her third year when she fended off a trio of fifth-year bullies, blocking some of the spells they wanted to test on her and deflecting others. The nurse, Mrs. Longbottom, never asked questions but always showed disapproval when Jade came in with bruises from having to defend herself. The boys in question were a frequent nuisance.

Jade had been sorted into Slytherin despite the fact that everyone thought she should have been in Ravenclaw. She was obviously smart and usually had her nose in a book, and it didn’t help matters that she kept to herself most of the time. A third-year girl helped her perfect her shield charm for a time, until her classes got too busy and she had to stop; the Head of House also helped her a handful of times. By the end of her schooling at Hogwarts, however, she could successfully perform only a handful of charms - all practical spells she could use in her every-day life, with the exception of the shield charm. But despite her intelligence and the swiftly receding idea that Slytherins thought they were better than everyone and that most were probably bad apples with a tendency toward the darker side of magic, quite a few Slytherins still held the ideals of the house’s founder in their minds. Jade was not seen as a true Slytherin by everyone and the so-called “privileged few” unfortunately also knew she was a half-blood. She was thus the target of more than a few jokes and pranks; the Three Stooges (a name she got from her father; she has no idea of its origins but it fit her bullies nicely) were simply the worst of her housemates.

But Jade had strong talents that lay in other branches of magic. She was decent enough at transfiguration and worked hard to master the more advanced spells. Potions and Herbology she excelled at, and animals in general seemed to like her; Care of Magical Creatures was thus a class she did very well in.

Her greatest achievement, however, might have pointed her more toward Hufflepuff had anyone at Hogwarts found out about it during her time there. She was the first of her year to successfully become an animagus, her form that of a rather large honey badger. Knowing that badgers were particularly fierce, this emboldened her and she became much more aggressive toward the Three Stooges. In her seventh year, she became so enraged after an impromptu duel with their idiot leader that she used the Cruciatus Curse on him - with his own wand. It became a case of he-said-she-said, and the staff did not believe that she had done such a thing. Her own growing moral ambiguity became a point of personal concern for her. She turned to philosophy for answers but found only more questions. She never did register herself as an animagus even after she had graduated from Hogwarts, and she has all but vanished since then.

Known Charms
Cushioning Charm (mansuetus cathedra)
Mending Charm (reparo)
Scouring Charm (scourgify)
Severing Charm (diffindo)
Shield Charm (protego)

Known Conjurations
Binding Chains (incarcerous catena)
Binding Ropes (incarcerous)
Cobra (serpensortia)
Fire-Making Spell (incendio)
Light/Douse Wand Tip (lumos/nox)

Known Curses
Blasting Curse (confringo)
Cruciatus Curst (crucio)
Reductor Curse (reducto)

Known Hexes
Hurling Hex (mittite tantum et quod tactus vos)
Stinging Hex (stimulus)
Tongue-Sticking Hex (langlock)

Known Jinxes
Boil Jinx (furnunculus)
Knockback Jinx (everte statum)
Obscuring Jinx (obscure)
Stretching Jinx (tractum)
Trip Jinx (offendo)

Known Wandless Magic
Apparition/Disapparition
Candle Magic (lighting/dousing)
Fire Magic (manipulation)
Hurling Hex (mittite tantum et quod tactus vos)
Potion-Making Spell

Offsetting her lack of significant ability with charms and conjurations is Jade’s talent for transfiguration, something she has worked hard to perfect. She also possesses a high aptitude for potions and Herbology, and the care of magical creatures comes naturally to her. Many of the curses, hexes, and jinxes she knows have been learned from her bullies, though she’s learned a few on her own and a studied a fair bit of information and lore on curses in general.

Perhaps most significant and least seen, however, is her mother’s instruction on wandless magic and her knowledge of ancient magic as also taught by her mother; a selection of spells and magic that have existed since prior to the invention of wands, or modern derivatives thereof, are listed above (including some that are fairly common in the modern wizarding world, such as apparition/disapparition, which is taught at Hogwarts and other wizarding schools). Some such magic falls under multiple headings and may thus be listed elsewhere, though note that spells typically cast with a wand (as opposed to those that are exclusively cast without one) but can be cast without one are not listed as wandless magic.

World-Building
Following the Battle of Hogwarts, Hannah Abbott went on to marry Neville Longbottom; she took his name, becoming Hannah Longbottom. She trained as a mediwitch and eventually applied for the nurse position at Hogwarts, training under Madam Pomfrey until the latter retired; following Madam Pomfrey’s retirement, Hannah took over the position in full. Unlike the former nurse, she preferred her married title (Mrs. Longbottom) to the title of Madam.
« Last Edit: March 15, 2021, 07:33:35 PM by Cow Borg »


Offline Cow Borg

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World(s)/Universe(s): American Wizarding World (Potterverse, pick your era)
Character Type(s): Wizard
Character Role(s): Shaman

Name: Mowich Voclain
  • Mowich is Chinook Wawa for “deer”.
  • Voclain is a derivative of an old French name with Germanic roots.
Gender: Male   
Romance: Pending

Description
Pending

Personality
Of greatest importance to Mowich is keeping to the old ways, as it keeps the Chinook traditions alive. To this end, he greatly prefers a hands-on approach to things and has never used or learned to use a wand; many of the spells and abilities practiced by wand-wielding witches and wizards can be performed by wandless shamans such as Mowich, and he considers the use of a wand the same as relying on a crutch long after a leg has been mended.

While Mowich does not completely eschew the modern world, magical or mundane, many so-called “conveniences” are simply not very interesting to him - television, for example, or even a radio; much of what he has seen or heard on them seems more like useless noise to him than anything else. He uses local wildlife to communicate with others when they’re not close at hand, such as birds or squirrels he can charm to carry notes and letters. Quite often, he communicates with the wolf packs that dwell in or cross the local region. Using magic to communicate with various animals gives him a wealth of information and allows him to communicate far more quickly than most other wizards and witches; he is rarely surprised and almost always one of the first (if not the first) to know something important. He sees this as an essential bond with the natural world, the very source of magic itself - a gift given of the earth by the spirits that dwell beneath it - according to his people.

Mowich greatly prefers to play music himself or hear it first-hand; folk music with simple instruments is far superior in his opinion, though classical concerts are occasionally a bit of a guilty pleasure for him. He considers being able to produce or make everything he needs or wants himself a proud endeavor, something that has been forgotten by many; he is thankful that his own people have not forgotten this. He has also enjoyed various stage plays from time to time, mainly dramatic romances and comedies (especially comedies of errors).

One thing Mowich really enjoys is showing off, though typically only in the air. He’s an exceptional flier only because he’s spent so much time both on a broomstick and as an osprey perfecting his many stunts. He’s not ignorant of the risks, of course, and he does know his limits and abilities rather well, but he definitely enjoys the exhilaration of high-speed trick flying and racing. He’d be lying if he said he didn’t also enjoy the attention - just a little bit, anyway. Quidditch and similar games don’t interest him much for playing, though he attends Quidditch games as a spectator on occasion and every World Cup (usually in osprey form).
   
History
The Peoples of the Lower Columbia have a rich cultural history, much as many other tribes do; and like many tribes, there is an element of magic among them - a very old and sacred element. While the caste system that once divided many of the Chinook peoples has been abolished - infants no longer have their foreheads flattened as a status symbol, slavery has been completely outlawed, and people are allowed to communicate and interact with most others with very little restriction beyond common sense and decency - there is still a strong thread of respect among them for those considered to be of authoritative or unique position, particularly those who practice magic.

In particular, shamans are seen as ordinary people with extraordinary connections to the natural world. Rumors outside the tribe of unregistered animagi - skinwalkers, as they call themselves according to their traditions - as well as wizards and witches mixing freely with no-majes are rarely properly addressed by MACUSA due to much more serious concerns elsewhere, although MACUSA does keep a close watch on the area and is not happy about their numerous failures to penetrate the Chinook; they keep their own close to them despite maintaining friendly relations with no-majes, sharing knowledge with them be it magical or mundane regardless of whether members of their tribe can actually use magic. Only no-majes who are not a part of the Chinook tribe are kept from the full truth of the Chinook’s magical community.

Shamans are the teachers and healers of the Chinook, leading religious ceremonies and guiding younger generations as needed. Every shaman chosen by the Chinook is able to use magic, and every shaman’s vision quest involves becoming a skinwalker. Mowich traveled alone on foot for nearly a month, using no magic at all as per the traditions of a Chinook vision quest, before he began to be visited nightly by a particularly old osprey. He stalked the bird during the day, thinking that this must be his guide, but never found the bird until night had fallen and he was nearly asleep. He slept little during the eight nights that he was watched by this osprey. Then one morning, he woke just before dawn to see the osprey staring at him from a tree branch. The osprey flew away but left behind a single feather. The osprey was never seen again, but this was the sign he had been waiting for. He had prepared himself to become a skinwalker up to this point, and when the time came, he was ready. The morning following his initial transformation, he gathered his things and changed again to fly home; when he landed before his father - the shaman that had set him on his quest - and changed back into his human form, he was told that his journey was complete. He became a shaman himself.

Mowich lives in a longhouse that he built himself some distance away from the hiking trails and common hunting grounds in Camp Disappointment State Park; it is open only to the Peoples of the Lower Columbia, who may stay there as long as they work to sustain the traditional Chinook way of life. The land on which the longhouse sits is unplottable and blocks apparition and disapparition; while there is a communal bonfire kept burning by magic that could be connected to the Floo Network if desired, it is intentionally not and is in fact warded against remote access by any means. The use of wands is discouraged, as magic among the Chinook has always been wandless, but it is not banned altogether. Mowich teaches others about magic and the traditions and beliefs of the Chinook while they stay there. The longhouse itself is protected and maintained by various charms, rendering it nigh indestructible as well as keeping it warm and dry even in the worst weather (among other protections).

He has two dug-out canoes that he has made himself from fallen trees, using only his hands and simple tools. He uses these primarily to go fishing and to travel from one place to another along the Columbia. The canoes are carved and painted with many scenes of fishing, hunting, longhouse-building, canoe-carving, and other activities conducted by the Chinook as well as animals and scenes of nature in general. Only the carvings representing specific animal spirits are painted, giving the canoes a vibrant look with a subtle backdrop of Chinook history, but every one of the carvings serves as the focal point of a charm. The canoes are thus heavily protected, blocking spells cast at them or their occupants from outside of them; preventing them from being tracked by magic; warding off aggressive wildlife; providing swift healing of wounds and driving out poisons from the bodies of those within the canoes; and allowing them to travel swiftly and safely even in the roughest waters and worst weather, keeping the occupants dry and warm in the process. They require physical control, as with oars, to be moved; and of course, the charms don’t prevent someone from being stupid and subsequently falling out of them.

Mowich himself was named because he looked fat in the middle and skinny everywhere else when he was born, and his eyes seemed as soulful as they were bright and curious - almost as though he could see and understand far more than one might think he could. His mother is the curator of the Columbia Pacific Heritage Museum in Ilwaco, which lies to the north and east of his home; his father has a large fishing boat and is often working out in Baker Bay with several others. Both are decently skilled shamans of mixed Chinook tribal blood, his father supposedly having distant French relations, though they aren’t considered pure-bloods. He has one sister, Wapata, whose name was derived from the wapato (an indigenous tuber) because she was supposedly shaped like one when she was born; she’s several years older than him and most people who aren’t Chinook just call her Pat or Patty - not something she necessarily likes, but she tolerates it because she doesn’t like confrontation.

Both of the siblings are magically gifted, and neither of them has attended Ilvermorny; they were instead taught magic by their parents, and both are shamans - just like their parents. Wapata took the form of an albino honey badger, a very unique animal form, during her vision quest. Mowich, however, took the form of an equally unique white-winged osprey during his quest; while the underside of an osprey is typically white, the backside of the wings is mostly dark with some much lighter mottling. His particular form has confused many bird-watchers in the Chinook tribal area who are not members of the Chinook tribes, no-maj and witch or wizard alike. Like other Chinook shamans (including their parents), the siblings never bothered to register their forms with MACUSA; they are of the belief that they shouldn’t have to, as it’s an integral part of them rather than some tool or weapon (like a wand) that needs to be documented.
   
His most unique trait is a closely guarded secret in his family for multiple reasons. Mowich is a metamorphmagus - a practitioner of magic with the innate ability to reshape his facial features. Not wanting MACUSA to use him for this talent or criminalize him should he refuse to be a spy for them, and not wanting anyone to treat him like a circus freak who performs tricks for a bit of money or fame, Mowich has always kept this to himself; only his parents and his sister know, and all four of them took an unbreakable vow when Mowich was a child never to reveal this except to someone trusted as closely as they trusted one another.

In his youth, Mowich perfected trick flying and became a highly skilled broomstick racer. He never played Quidditch, though he enjoyed watching the games, but he often won quite a bit of money betting on himself when challenging others to races. His trick racing was something his older sister absolutely detested, as it was dangerous in the extreme and served no purpose beyond showing off. Despite this, his skill on a broomstick served him well in the weeks following his vision quest, allowing him to perfect his flying in his animal form. While it is a completely different form of flying, many of the mechanics that govern flight in general are the same, and he has been known to show off when flying as an osprey for the pure enjoyment and excitement of it more than for the attention (the looks of shock and excitement on the faces of observers who aren’t aware he’s a skinwalker certainly entertain him, however).

He established his longhouse after becoming a shaman.


World-Building
Pending
« Last Edit: March 19, 2021, 04:58:57 AM by Cow Borg »